LIFE IS A GAME: digital games & mind control. The Greek poet Palladas, who cynically believed life was meaningless and was opposed to Christianity, is quoted as saying, “Life is a game.” Video games are the entertainment of choice for today’s generation of youth. Are such games simply healthy pastimes like so many games over the centuries, or is something more sinister possible? This post was inspired by the documentary film crew which interviewed me for 2 ½ hours today (Jan. 6, 2015) concerning mind control. Is it possible that a video game introduced for a short time in Portland in 1981 was involved in government mind control research? We will have to wait for their documentary to come out to learn where their research has taken them. I will avoid stealing their thunder. This post discusses the broader subject…video games in general & mind control. Some of the games may have been used for Theta m.c. programming research, and others to train potential military recruits.
HEALTHY PLAY?? Proponents of video games discount all the criticism of video games. They view critics as alarmists. They even dispute that video games are addictive. They believe the games help people develop ethics & creativity. They say that games like Xbox’s Fable develop good character because the player must create good or evil characters. Supposedly the freedom to experiment with moral choices makes one better at making moral choices. Games have been played by many cultures for as long as recorded history. One of the arguments by the supporters of video games is that they are just a modern form of a game, and games are a natural part of human life. 50% of American children ages 4-6 play video games, & 16% of them for more than an hr./day. Games are a part of childhood, and Christ said children were of the Kingdom. Most Christians, even those opposed to video games, would accept games of some kind as being O.K. All games involve some kind of artificial struggle. But video games are not like previous games…there are some distinct differences between video games & traditional games.
DESIGNED FOR THE MIND. ..EASY TO START, HARD TO QUIT. Video games are constantly being designed to be more addictive by designers that are applying years of mind control research. Children (even adults) like to role play. RPGs (Role Playing Games) are one of the popular forms of video games. Video game designers make the rewards from winning easy to begin with, and as the gamer develops skills & tolerance for the winning, winning is made harder to achieve. The natural instinct to hoard & accumulate is taken advantage of with points & winnings. The gamer can achieve being a master in the artificial game environment, when the real world is hard to control. A school dropout can conquer the world in the digital world. The game becomes the player’s source of rewards & success in life…a friend in an unfriendly real world. The game can become a quick adrenaline rush, where school becomes boring drudgery. The game designers know how people respond to dares…”Does anyone dare to fight me?” one game challenges. Millions of dollars in research into the human mind is being done to develop more enticing & more addictive games. Chess & the Oriental board game of Go may be fascinating, but they don’t have thousands of researchers spending large sums of money to make them more enticing & addictive.
ADDICTED. While many video gamers deny the video/computer/digital games are addictive, there in an On-Line Gamers Anonymous for players who have faced & broken their addiction. I personally know of one addicted player who spent years after his marriage ignoring his wife or any responsibilities to play all day long. The poor woman ended up divorcing the addict. Many readers may be familiar with the Chinese man who was so addicted to video games that he went 3 days without anything, and died while playing after neglecting his body for all that time. Here in Portland, OR two players played Tempest for 28 hrs. and experienced the negatives from neglecting their bodies. Polybius was a game released in Portland in 1981, and named after a Greek historian. Polybius was perhaps a later development of Tempest & is claimed to have caused lots of psychological problems. If you know some things about the Polybius video game of 1981 that is not commonly known please share that with me.
WHAT YOU PLAY CAN SHAPE WHAT YOU BELIEVE….GAMES THAT CAUSE MORAL DEGRADATION. It is impossible for me to conceive how games that glorify death & destruction could be a positive influence. Likewise, it is impossible for me to conceive how games with demons, sorcery, magic, witches, spell casting and other occult concepts could be a positive influence. Proponents for video games say that the violence and witchcraft take place in make believe games and that players doesn’t absorb what they know is make believe. They refuse to believe that games like this could be gateways to the occult. Players do internalize values that they find work in a game. Dungeons & Dragons and Pokemon have been played in public schools—both of which have dark spiritual characters….and both of which have been controversial. Some object to the content of the games: The Sims series promotes homosexuality & Halo promotes violence. How can role playing the murderer at Littleton’s Colombine massacre in the video game “Super Columbine Massacre RPG” be healthy for a child? I have a hard time thinking that games which have the child role play a murdering psychopath are healthy. The game designers try to take real life experiences into games, but their selections are questionable. There is no doubt that video games have changed an entire generation of youth & how they view the world. I don’t see that the video games have improved those that play the games. Remember, a child’s brain is impressionable & developing. Seems to me one would want to fill it with great things rather than a game where the child can act out being a shooter such as in Doom & Quake. It is sad that the gamers are being led to love the unreal more than real life. There is no doubt in my mind video games are being used to mold the thinking of our youth. It is the replacement for T.V., which itself was the replacement for movies. The subtle persuasion to manipulate the child players of games has been cleverly and sneakily placed into the games. The minds of long term players begin to blur reality & fictional scenarios.
MK ULTRA & GOVT. M.C. One of the subprojects of the 149 plus MK Ultra subprojects was to find ways to manipulate the brain remotely by electronic means. They achieved this…for instance, they can make someone angry from a long distance away. Some video games may well employ subliminals, as well as electronic waves meant to manipulate the player. They can also tamper with your memory from a long distance. I suspect video games are being used for long distance mind manipulation. Some of the games have flashing lights, which obviously has become popular & widely used because of its mind altering abilities. Lord willing, I’ll provide more later on the subject . Be blessed my friend.